« Tanguys » of video games
By Elizabeth Rossé
English
The article discusses the situation of excessive online gamers, older than 25 years of age. The main psychopathological elements identified for younger problem gamers are met again: the difficulty of developing the separation from parents, flight from reality, depressed mood. We present here a clinical vignette and discuss the opportunities for care and support.
- video games
- depression
- case study
- adult
- problematical use
- parents
